![]() ![]() And so that there are no alterations, you need to personally keep everything under control.” Now, in my understanding, if you do, then you need to do it one time without alterations. He made changes, and f or about six months I was engaged in alterations to his vision. Especially a lot of changes appeared when a game designer was appointed. The project changed its essence three times on the fly. I decided - why waste time (on HeroCraft) Because 5 years - basically, for Tempest was too much. “ Early Access has become more accessible. ![]() Maybe it didn’t come out good - I don’t know, so far no one has complained.”Īt the same time, the experience with early access on Steam when creating the game gave Avrelii a broader perspective. It was also part of my “exit program” to leave behind a good toolkit. We created different editors and schemes for them so that their people could finish the content at will. It was psychologically difficult to continue to procrastinate the same thing, and, basically, as a lead developer, there was nothing more for me to do there. Then we asked him a question about the reasons for leaving - after the end of the development of the game, the creator left his offspring. We also asked a number of questions about the development of the game itself.Īvrelii told us about his experience of working on the game with HeroCraft, who not only acted as a publisher, but were also directly involved in the creation of Tempest. On September 7, 2021, we arranged an interview with the developer of Tempest: Pirate Action RPG Avrelii, who created his game from scratch. You can follow the project news on our website, YouTube channel, and Telegram. ![]() This article was prepared during the development of the Corsairs Legacy pirate life simulator game by Ukrainian Mauris studio in order to popularize the marine theme in general and games about pirates in particular. ![]()
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